"Tim Nikias" <JUSTTHELOWERCASE:timISNOTnikias(at)gmx.netWARE> wrote:
> Like Slime said. Take the vertices and look which triangles share that
> vertex. Add the normals from those triangles together, and use vnormalize()
> to normalize it. Then use that normal for the vertex. Repeat for all
> vertices.
>
> Regards,
> Tim
>
> --
> "Tim Nikias v2.0"
> Homepage: <http://www.nolights.de>
hey I am in the middle of a project.
The problem is that I have a scene file with 15000 triangle which gives me flat
shading and to have smooth shading i have to implement smooth_triangle instead
of triangle at each traingle...which is not possible manually.
I am not sure how to implement that in a funtion or something.
I would appreciate if any one of you could help me out here.
Thanks
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